HOLLOWPOINT RPG PDF

“And I absolutely adore Hollowpoint. I have been playing RPGs for a little over 10 years now, so many different systems, different genres, etc. I’ve never played a. Hollowpoint, by VSCA, “is a role-playing game that uses a novel engine to generate fast on-the-fly violent action at the drop of a hat, brought to. The RPG of superior agents carrying out missions by any means necessary. INTRODUCTION. Hollowpoint is a complete and mechanically.

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To be frank, I love them all. They dress well, like nice things, drive powerful cars, wear matching dark suits, use state-of-the-art firepower, and always take everything in stride.

Tabletop Review: Hollowpoint

They are the ultimate in bad-ass cool. Marshall have tapped into a real understanding of the competence mythology, by picking up the ball where other games have dropped it. Bad people doing hollowpolnt things for bad reasons. Their experiences and tricks define them, and they do daring, ultra-violent things that often end in a very messy way — for themselves as much as those in the way.

Character creation and management is the key aspect of the system, with very simple character creation with a roll up time of about 5 minutes.

An Agent might be a rocket scientist or a concert-level cellist or have seven Ph. Most people have a zero in everything. Agents also begin the game with five traits, the real soul of the character play experience.

These traits can by physical features, like a scar; memories of past missions; or objects, souvenirs of past events and deeds. Burned Traits are always replaced at the beginning hol,owpoint the next session, usually with something completely new — hopefully representing the mission just completed. Lastly, each Agent — though a hyper-competent bad-ass — may create an optional Complication.

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Done after hearing the mission, it makes this mission personal in a way unknown to the other players, only to that player and the Ref. The chick we need to assassinate is my girlfriend.

G2P – Hollowpoint

Gameplay centers around a premise of escalation; regardless of what is happening in a scene, each conflict is a bit harder for the players than the one before. Hollowpoint uses a dice pool system to resolve these conflicts, and each round of a scene, rpt player will commit hollospoint action and corresponding skill, rolling dice equal to their rank in that skill perhaps more, by burning Traits.

Within rolled results, players are looking for matching sets of dice — with each set having a length the number of dice in the set and a width the number on the face of that set. So a roll of 2,3,3,3,5,5 leaves two sets: The Ref rolls dice, too, which represent ALL of the threats tpg that scene. If you go first, you get to narrate whom you are targeting, and what your brought-to-bear skill means to the conflict — what you DO to that target.

Each effect is determined by the player and the skill they used. They remain in the scene until it is over, or they chose to move on. But more fun comes in with a limited group resource — the Teamwork Pool. At the start of the game, five dice are added to a bowl or other separate area in the middle of table for each character.

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And whenever a character moves on, and a new one is introduced, five dice to the Teamwork Pool come with them. These dice represent support from the team and the Agency they work for. Once per conflict, a player may ask for support from the team — before her dice are rolled.

Tabletop Review: Hollowpoint | Diehard GameFAN

Calling for help makes you look weak and small, and no Agent wants to help a whiner. Do you help if you are asked? How long can characters work together under extreme circumstances as a team?

Additional minor mechanics also come into play. Hollowpoint is a fast throw-down, an addictive PUG, and can make for a memorable short-term campaign. All names, references, and pictures presented in this article are Copyright to VSCA Publishing, all rights reserved by their respective rg.

This article is a media work of review and publicity, and is in no way intended to share intellectual property or copyrighted material outside the scope of media review.

CopyrightVSCA Publishing Agents also begin the game with five traits, the real soul of the character play experience. CopyrightVSCA Publishing CopyrightHollospoint Publishing Gameplay centers around a premise of escalation; regardless of what is happening in a scene, each conflict is a bit harder for the players than the one before. The following two tabs change content below. Latest posts by GM Chris see all.

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