AMBER Diceless Role-Playing is a system set in, and designed around Roger Zelazny’s Amber universe. It features a unique (for its time) diceless resolution. Amber – Designed by Erick WujcikBased on Roger Zelazny’s AMBER A Complete new role-playing system! Three complete adventures. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who.

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When I was at university — so many years ago — a game was released based on the works of Roger Zelazny. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who were basically gods. The purest expression of this came during the game known as a Throne War.

In that, the characters were vying for the throne of Amber. Whoever ended up on the throne was the winner of the game.

Things I learnt from Amber Diceless Roleplaying

Not the case in a Throne War. There was definitely a winner in that game! An auction at the beginning of the campaign determined how good the players were in relationship to each other in four basic statistics: Warfare, Endurance, Strength and Psyche.


The initial bidding helped set up the rivalries between the characters. You wanted to be the best spellcaster?

Amber Diceless RPG – 1d4chan

Well, that person over there beat you! And, because you were rarely working together, that meant something. It meant that if dicelfss wanted to beat them, you needed to be tricky.

And there came the fun of the game. Amber was a great game to role-play in. And it helped promote role-playing because the best allies for your character were the other characters.

So, you had to talk to them.

Amber Diceless Roleplaying Game

Did they work together to defeat it, or did some take the opportunity to gain an advantage? You need to give the characters reasons to interact. The fact is that role-playing between dicless player and the Dungeon Master is somewhat limited.

It often devolves to one-on-one, or at least has a very limited participation rate. It will primarily be one or two people talking, with others contributing a much lesser amount. And the Dungeon Master also needs to concentrate on other matters.


So, the more role-playing the characters do with each other, the better the overall role-playing experience will be. The trick here is to provide a character that is interesting to interact with… and can be interacted rolw-playing in separate ways by different PCs.

That gives dlceless to an interesting situation. Namely, they only work if the players are good at generating plots themselves. Part of this comes from a lack of knowledge about the setting. It very much helps players if the DM can suggest some potential goals for characters, giving a view as to what directions the campaign may go.

Things I learnt from Amber Diceless Roleplaying – Merric’s Musings

Of course, these things can be changed and adapted when the campaign starts, but at least have a starting point. Skip to main content. Sorry, your blog cannot share posts by email.